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Totally Wired
May 7, 2008

Text Friendly Pope, 'Hills' Renewed, Politically Charged Music Videos

pope.jpgOMG! The Pope just texted me! (Pope Benedict will send inspirational messages on "World Youth Day") (via Yahoo! News)

- Yet another stimulating season of 'The Hills' (the MTV favorite has been renewed for a fourth installment) (Reality Blurred)

- Political statements through music videos (ah, the power of free campaigning via technology) (St. Louis Dispatch)

- Earning less than our parents' generations (with the same education, same qualifications, same job positions) (via Yahoo! News)

- Location-based social networking (Google Maps meets Facebook with Socialight opening up its tools to mobile developers - Michael Sharon, Socialight's CEO, will be a speaker at the Ypulse Mashup in July!) (Mashable)

- Aniboom goes mobile (the ugc animation site also happens to be a Mashup speaker) (Media Post, reg. required)

- Defending Gen-Y to the tune of The Who's 'My Generation' (a great essay about the negative connotations of the teen generation) (L.A. Times)

- Fee-free newspapers in the future (with so many people reading news online, free papers seem inevitable) (Reuters)

- Rapping about 'The Economist' (the song, along with a new "Economist" Facebook group, is bringing an unexpected young surge of readers to the periodical) (Guardian)

- 'Truth' ads are a tad out of touch (claims AdRants citing ancient quotes from now-deceased tobacco bigwigs has little sway with teens)

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Mobile | Music | Newspapers | TV


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May 6, 2008

Ypulse Essentials: 'Square Pegs,' Tiny TV, Pointless Facebook Apps

squarepegs2.jpgA comeback for "Square Pegs" (the '80s show will be released on DVD and remade into an upcoming movie - is there anything better than pre-SATC Sarah Jessica Parker?) (Washington Post, reg. required)

- OMFG ("Gossip Girl's" gay teen character is outed. I liked the scene with mom. Plus the show regains the top spot on iTunes) (Queerty) (Lost Remote)

- Will 'The Paper' make newspapers cool again? (the anti-"Hills" reality show is surprisingly entertaining and the star-slash-editor makes newspaper editing seem... fun? Plus don't miss this hilarious Amanda vid posted on Jezebel.com) (Jossip)

- Seeking a real-life Elle Woods (new MTV reality show hosted by Haylie Duff; winner will star in broadway production of "Legally Blonde") (Defamer)

- 'The Hills' might be Gen Y's equivalent of 'Friends' (both glamorize postcollege life, both are "aspirational" fantasies) (Chicago Tribune)

- 'Tiny TV' is the future in mobile technology (catching up on your primetime favorites from a cell phone) (NY Times, reg. required)

- Miley Cyrus vs. Miley Stewart (on and off screen, a celebrity existence during the teenage years is a complicated lifestyle) (Slate)

- 2008 Scion xB station wagon targets young drivers ("with the boxy, cartoonish look that Gen Y drivers seem to love..." Um, really?) (Boston Herald)

- Keep tabs on your friends with FriendFeed (an in-depth, grown-up version of Facebook's newsfeed) (NY Times, reg. required)

- Survey says that Facebook applications are a pointless diversion (and, like Facebook itself, completely consuming) (CNET)

- Can Hasbro and Mattel capitalize on the success of Scrabulous on Facebook? (their own version of the app is tanking...) (Contra Costa Times)

- Fifteen fans of fame is the new 15 minutes of fame (how the internet has changed the fame game. Plus the complete list of Webby Award winners) (L.A. Times, reg. required)

- College Tonight hires a former FBI guy (to help protect user privacy)

- Maybe a college education isn't necessary for future success after all (but what happened to the oft-quoted statistic of earning 75% less without a college degree? Plus one private college makes recruits the stars of its ads) (Newsday) (Associated Press)

Correction from Anastasia: In my jet lagged state, I posted in yesterday's Essentials that 7 Eleven was doing a Rockband promotion when it was actually a Guitar Hero promo with Slurpee. Thanks Chris!

Posted by casey

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April 30, 2008

Ypulse Essentials: Lifetime's New Lineup, A MySpace-less Existence, Generation V

carson.jpgLike Oxygen, Lifetime is looking for glamour (with a "fabulous" lineup including "Project Runway" and Carson Kressley's "How To Look Good Naked") (New York Observer)

- Social media expert danah boyd discusses teen e-socialization ("If you're not on MySpace, you don't exist.")

- The ascent of "Generation Virtual" (a generation characterized not by age, but by technology reliance) (Forbes)

- Three high schoolers blog about the stress of college admissions (an interesting addition to Tuesday's article) (New York Times, reg. required)

- Capturing an experience for the purpose of social status and social networking (instead of enjoying the actual event) (PSFK)

- Burger King creates a value menu of ringtones (Madonna, Estelle, and more for a buck - Virgin Mobile customers only) (Yahoo News)

- Young professionals with not-so-professional Facebook profiles (recent graduates cling to their college lifestyles online) (Washington Post)

- VW hopes to attract young consumers with a talking beetle (but will a chatty car appeal to anyone of driving age?) (MediaPost)

- Personalize iGoogle with Jeff Koons, Michael Graves, and Diane von Furstenberg (youGoogle?) (San Francisco Chronicle)


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April 29, 2008

The WB Gets A Makeover, Scene Queens, 'Generation O'

The WB onlineThe WB makes a comeback with online-only TV ('WBTVG' will show as well as original content) (NewTeeVee)

- Online alter-egos (44% say their online identity is different than real life) (PSFK)

- Economy hurts summer job hunt (a work-free summer vacation sounds kind of nice) (CNN)

- Defining high school success by college admittance letters (the psychological and physical toll rejections have on college bound students) (New York Times, reg. required)

- From goth to emo to 'scene queens' (the evolving nature of teenage subcultures - let's call it nouveau-emo) (Contra Costa Times)

- Oxygen believes millennial should be referred to as 'Generation O' (the network hopes to attract "young and hip women" with new lineup) (Salon, reg. required)

- Excitement for release of Grand Theft Auto IV despite the $60 price tag in a 'troubled' economy (one college student says he would be willing to part with his cell phone in order to buy the game) (New York Times, reg. required)

- Rock the vote from your phone (embracing wireless applications and social networking to appeal to the youth vote) (Telephony Online)

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December 26, 2007

Ypulse 2008 Teen Tech Predictions

Disclaimer: I'm not a trendspotter. Ypulse has always been about aggregating, distilling and attempting to make sense of what's happening in the world of youth culture -- not predicting the future. That said, I am going to repeat my "Hot or Not" post for 2008 -- you can see last year's attempt here. This year it's more tech focused, since that has really been my focus in 2007.

Hot:

Nick gamesCasual games for kids. Kids are getting online and getting cell phones younger and younger. As a result we're going to continue to see a proliferation of what younger kids want most from technology -- games. Games on tween cell phones, games in kids' the ever expanding universe of virtual worlds. Once kids hit full blown tweendom, they also want to socialize, but until then, the internet and phones are still about playing. Let's make them fun and educational. Related: Another new study on what kids do online (i.e. play games).

Mobile social networking. Allison and Alan from NGT wrote about this in a Ypulse Guest Post recently. I think 2008 is the year this will really begin to take off with teens -- mostly as another way to check "email" or messages, comments, etc. via cellphone since MySpace and Facebook have replaced email as the way teens message each other. I also think it's a way for teens who either don't have access to the internet at home or who are forbidden to use these sites to participate in social networking -- MTV has already launched a mobile social network for Tr3s...

Facebook, apps instead of widgets and more "privacy." This may be the generation that is more comfortable living their lives online, but not when the people looking are adults with authority over teenagers (parents, teachers, cops, etc.). There will continue to be a migration to Facebook from MySpace as Facebook is viewed as "more private" by teenagers. Teens may keep their MySpace profiles to connect with bands and check out content, but it's becoming all about Facebook for socializing. It doesn't matter to teens that there are tons of loopholes or that adding Facebook apps exposes your personal data to marketers (though I am a proponent of opting in), it's just that most moms and dads haven't figured out how to find you there...yet. And as I alluded to the other day, this move towards private is fueling the growth of applications and apparently hurting the widget space.

As the iPhone drops in price more teens will buy iPhones. Since phones are teens' lifelines, they want everything on one device - web, music, video, photos. The iPhone is the first consumer oriented smart phone to do it. And well, teens already love their iPods...

UGC (user generated content). I don't believe the hype about the decline of user generated content -- maybe for some sites and some audiences, but UGC has always been about the Long Tail with the exception of breakout viral videos. Teens love looking taking and looking at photos of themselves, reading comments from their peers and watching videos made by other teens. This content may not be able to be monetized, but it's not going away, and if anything will continue to grow as tweens begin using their camera phones....I also think it's still a great way to engage users in a branded promotion, i.e. ugc competitions.

Not:

TV. Teens have been replacing television with the internet even before the writers' strike or at least are surfing while watching their favorite shows. But with the strike dragging on, this will only intensify and speed up in '08. I definitely don't think TV is dead for this generation, but this is just one more reason to turn it off and go online.

Podcasting. I just don't hear that much about it anymore. I know there are some high profile teen podcasters but it never quite reached the mass adoption level of blogs or even online video.

Tier 2 Social Networks. I think there is going to be a shakeout at this level. Tagged, Bebo, Sconex....all with loads of users but can they all survive with Facebook becoming more and more of a social operating system?

Internet safety as scary. I hope in some tiny way I had something to do with this. Parents don't want to hear from well meaning law enforcement or fear-based internet safety experts anymore. They got that message. Social networking, virtual worlds and all of this technology is not going away. They want to understand how it works and how it is affecting teens' socialization.

MySpace. They're still huge and not going away, but how many of their teen users are still active? I know they are focusing more and more on content, and that will always be a draw, but where teens socialize with each other is where they spend the most time online...

I'm just skimming the surface. Feel free to post your own tech or non-tech predictions, agree or disagree in the comments!

Posted by anastasia

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December 20, 2007

Ypulse Essentials: Converse Rebels, 'Don't Tase Me Bro,' 'Daily Show' Withdrawal

Boost UpHigh school dropouts (get a Boost from JWT and The Army in a new interactive campaign. Some of this content is what I want to include in my virtual peer counselor app)

- Converse bites the shows it advertises next to (in a new "rebellious" ad campaign) (Boston Herald)

- Gen Y are mobile shoppers (according to this story) (WZZM 13)

- 'Don't tase me bro' (is the top quote of 2007...runner up is Miss Teen South Carolina) (CBS News)

- What They Play (the video game guide for parents...who like to play, too)

- Teen angels (WWD posts the list of top female artists for teen girls from TRU...but it's behind a subscription wall. If you're a WWD subscriber, post the list in the comments for Ypulse readers!)

- We're still number 1! (MTV reminds us in a press release. Didn't MySpace also do this recently in the wake of Facebook competition? And it's quality shows like the planned Tila Tequila spin-off that keep them on top) (Hollywood Reporter)

- Some in the young adult 'cohort' (lost without "The Daily Show") (Newsday)

- Kids see less booze ads (in print, more on cable) (AdWeek)

- ESPN buys RISE Magazine (high school sports pub)

- 'The Super Rumble Mixshow' (coming soon on TBS's Super Deluxe from 'Boondocks" genius Aaron McGruder) (Media Life Magazine, last item)

Posted by anastasia

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December 17, 2007

Ypulse Guest Post: Looking to Asian Youth for 2008 Mobile Trends

Our latest guest post is from our friends Alan Rambam and Allison Mooney at Next Great Thing, the insights arm of Fleishman-Hillard's Youth and Mobile Marketing Group. I mentioned mobile (in the US) was finally moving beyond voice and data in the Ypulse [Y]ear in Review post last week, but Alan and Allison offer a detailed glimpse of what's next by looking to Asian youth who have always been on the cutting edge when it comes to mobile adoption. Remember, you can participate in the Ypulse Guest Post program by emailing me your idea, and a bit about your youth media or marketing background. You don't have to be a marketer to post! Ypulse welcomes posts from content producers, educators and non-profit professionals, too!

Looking to Asian Youth for 2008 Mobile Trends

Alan RambaumCoolhunters have always looked to Asia for what's hot. Not just because youth in Tokyo, Shanghai and Seoul are super-trendy, but when it comes to technology, these cities are far more enabled than we are. This is especially true when it comes to wireless technology.

Mobile is the new ultimate global youth convergence platform. Asian youth represent a fifth of the earth's population and many of them are leapfrogging past the Internet directly to mobile. The wireless handset is their "first screen," and it's merging with the Internet into one seamless communications medium. At NGT we've been tracking Asian Youth trends for years, and we will continue to look to them as a trend beacon for mobile in 2008. Here are a few key areas that we'll be watching:

Social networking sites (SNS) are as hot in Asia as they are in the States, if not more so.

Social networks are only successful if they capture the unique cultural nuances of the cities where they originate. This is extremely important in Asia where privacy is a big concern, and there is a high level of comfort with written communications over spoken word or face-to-face interactions.

Allison MooneySNS sites enable youth to stay connected to their ever-expanding networks of friends. It is only natural that they will be enabled on the handset -- a personal "always-on" communications device. We are just getting started in the U.S. with the mobile version of sites like MySpace and Facebook, which are getting increasingly easier to access and interface with inside the mobile ecosystem. However, these early applications have a long way to go in terms of connectivity and location-centric access that is a must for all brands, large and small.

In Japan, Mixi, the most popular SNS, hit over 100 million page views in one day last January. Softbank put links in its Yahoo! mobile portal to Mixi Mobile and others including MySpace Mobile and Gree. The mobile version of Gree, EZ GREE, surpassed 1 million members in October, and parent company KDDI plans to integrate more carrier- led mobile data offerings, notably location-based services, going forward.

Speaking of LBS, since Asia has much better GPS penetration, it's become the launching pad for this exciting technology. Take mincle, a mobile social mapping service that pinpoints and shares a user's favorite locations with others in real time. Viacom also decided to test the waters with its ad-supported mobile SNS, myMTV in Asia.

As social networks are melding with virtual worlds and games -- a trend that started in Asia -- avatar-based SNS are likewise moving onto the handset. Softbank Mobile's S! Town, launched last November, was the first 3D world for cell phones. Mobagetown and Chipuya Town are the hot properties right now. These Japanese social networks are centered on casual mobile gaming. Members earn currency to pimp their avatars by watching ads, interacting, and signing up friends. Mobagetown hit 4 million users this past March. As Chipuya Town's virtual world mimics the real one, offline purchasing is probably not far down the road for this and many other SNS/Avatar based services in Asia.

In this vein, there is a huge opportunity for mobile to extend into real-life interactions and purchases. Driving this are Bar Codes, also known as Kool Tags (Singapore), Quick Response (QR) codes (Japan) and Semacodes (US and Europe). These codes contain information such as URLs that can be decoded using software on a camera phone. QR codes are very popular in Japan, often appearing in magazines, on signs, buses, even business cards. By allowing users to send out invitations via QR codes, Mixi Mobile was able to reach that impressive 100 million mark. We've had barcode technology for awhile in the US, but it's not widely used. However, today's new advanced and GPS-enabled handsets are stimulating demand for improvements in mobile advertising and media personalization.

NTT Docomo really made the "mobile wallet" a reality with its i-mode mobile payment system. The carrier collects user payments for vendors, and the money is automatically deducted from consumer's monthly bills. As one of our NGT correspondents in Tokyo told us, this method is incredibly popular among Japanese women. In fact, it can often be cheaper to buy products via mobile (not to mention easier!) We have heard some rumblings from a few carriers and brands that they are planning some very targeted carrier-enabled mobile purchasing pilots in the US in 2008. So, maybe next year you will be able to all of your Christmas shopping on the way to mom's house.

It's no wonder young people in Asia spend twice as much time on the mobile Internet as they do consuming traditional media. Not only can you shop, but you have that web wonder, the widget. These RSS-powered "tiles" will become the entry point to the mobile web with the iPhone, Yahoo! Go and startups like Zumobi leading the way. The next use of RSS is already manifesting itself in Asia with ticker tape news. These CNN-like feeds let you read the news in real time as it scrolls across the bottom of your phone. NTT DoCoMo was first to launch this subscription service on its portal. 18 months after launch, NTT DoCoMo reports that it has already 8 million paying subscribers to the service (16% of all subscribers). And you thought the iPhone was cool...

2008 will be a big year for mobile in the US as the proliferation of 3G handsets will bring about a host of new mobile applications and functionality. It is still going to be a slow adoption process here, but the move towards open platforms (Google's Android, Verizon, Nokia) will help to spur a sea change. In the meantime, we can peak into the future across the Ocean and look forward to the coming years.

Alan is Senior Vice President, Senior Partner, NGT and Allison is Director of Trends & Research, NGT.

Posted by anastasia

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International | Mobile

December 10, 2007

The Ypulse 2007 [Y]ear In Review Part One

It's that time of year, where I attempt to look back and highlight what I thought were some of the biggest trends in 2007. For fun, check out the Hot or Not post for 2007 I wrote in 2006. As always, feel free to add your own 2007 top trends in the comments!

Virtual world explosion...for kids & tweens

I have no doubt that virtual worlds, like Habbo Hotel, Zwinktopia, Gaia Online, There and MTV's worlds have become a hit with millions of teenagers. I just don't sense that it's teens en masse quite yet. But I think eMarketer got it right when they predicted that "by 2011, 53% of them will be going virtual." This year, the real explosion of virtual worlds happened for kids and tweens. Club Penguin and Webkinz can almost be seen as the mothers or fathers of the next wave of virtual worlds for kids. Disney (which now owns Club Penguin in addition to several other virtual worlds of its own), Nickelodeon and Cartoon Network all jumped in. With Barbie, Bratz, Trollz, Ty Girls, LEGO and several other toy-inspired worlds launching or planning to launch in 2008. Not to mention all of the independent kid/tween worlds like Cartoon Doll Emporium, Girl Sense, and Whyville (which has been around much longer). Ypulse pal Izzy Neis is maintaining lists of existing tween virtual worlds as well as those in beta. Obviously, this is raising a lot of questions and concerns among parents around how safe they are, as well as how much time kids are spending in these worlds, what they're learning, in-world cyberbullying including theft of virtual goods, and the level of commercialism kids are exposed to. And with Dr. Phil calling it a "shocking teen trend" using his mass media microphone, I wonder whether we're looking at the moral panic around social networking sites moving on to the virtual world space.

From the Ypulse archives:

Are Virtual Worlds Stressing Kids Out?
Learning In Virtual Worlds
How About A Little Virtual Transparency?
Virtual Environmentalism
The Secret Behind Club Penguin's Success
Ypulse Interview: Evan Bailyn, CEO, Cartoon Doll Emporium
Ypulse Interview: Mattias Miksche, CEO Stardoll
Ypulse Interview: Craig Sherman, CEO of Gaia Online

And from BusinessWeek Online:

Valley of the Virtual Dolls

Mobile finally moving beyond voice and data

For a lot of complicated reasons beyond my cursory knowledge of the mobile space, U.S. teens have always lagged behind teens in Europe and Asia when it comes to using their cell phones for just about everything. I sensed a shift this year. Maybe it was MySpace and Facebook going mobile, the continued attempts at making phones competitive with iPods as MP3 players or maybe it was the launch of the iPhone from a brand teens love showing all of us how much we can actually do with our phones. Now that tweens are getting cell phones at earlier ages (Nielsen just reported 35 percent of 8-12 year olds have them), we're going to see an expansion of mobile gaming for this demographic as well -- remember for tweens it's all about games.

From the Ypulse archives:

Tweens Becoming Totally Mobile, View The Net As A Big Game
Cell Phones To The Rescue
Teens & Texting: Buzz. Buzz. Buzz.
Mobile Chat Rooms
Teens 'Need' Their Phones
Ypulse Mobile Round-Up
Ypulse Interview: Daniel Neal, CEO, kajeet
Teens & Their Cell Phones: A Love Affair
Single Mobile Females
Tethered Teens & Totally Wireless Young Adults
The Power of Free

And from BusinessWeek Online:

Teen Marketing: Apple's the Master

OMG! Celebrity gossip is everywhere

Don't get me wrong -- I like reading my US Magazines at the nail salon as much as the next woman, but this year celebrity gossip went wild. I remember when there was outcry of the Gawker stalker feature -- now there's TMZ tracking celebrities' every move (and every court filing) online and on air, just waiting for them to screw up. Larry King is interviewing Paris Hilton. Perez Hilton got his own show on vh1. Yahoo! launched OMG and Trent from Pink is the New Blog relocated from Detroit to L.A. where he can cover his idols up close. Pop Sugar has done so well with its vapid postings of celebrity photos, it has allowed them to launch tons of new niche Sugar blogs. I'm not sure how any teen idol or celebrity spokesperson can withstand the constant scrutiny or remain completely untarnished. More importantly, the barrage of coverage allows us to escape the more serious issues (like the war in Iraq) we should be paying closer attention to.

From the Ypulse archives:

The Rise Of TMZ & The Celebritification Of Media
Fame! I Want to Live Forever...
A Letter of Truth To Britney Spears

The everchanging definition of privacy

In 2006, I really believe teens did not understand that the internet is a public space. After a year of moral panic, sensational media coverage, internet safety talks given by law enforcement and the drama resulting from inappropriate posts, parties being busted and cyberbullying incidents, teens have begun making their profiles private. According to research from Pew, 66 percent of teens on social networking sites are limiting some aspect of their profile. But if we've learned anything about this generation, it's that they're still way more comfortable than older generations living huge chunks of their lives online -- as long as they get to control how it's being shared. Ironically, Facebook, a company started by Gen Yers, is continuing to learn this lesson.

From the Ypulse archives:

Ypulse Guest Post: The Problem With Online Anonymity
The New Privacy
Youthful Indiscretions
Private, Public Or Somewhere In Between

And from BusinessWeek Online:

Marketing to Teens Online: Online marketing not only invades privacy; it often misses the mark. An "opt-in" system would protect kids and help advertisers target customers

The Wii redefines what it means to be a gamer

In 2007, the Wii became the sales leader of its generation of consoles and basically opened up video gaming once again to non-hardcore gamers (more girls, parents and even elderly people are playing Wii sports). We also saw another push from the industry in general this year to develop more girl-friendly games -- it was largely unsuccessful in the 90s with the exception of The Sims, but with so many tweens of both genders growing up playing casual games, the timing may now be right.

From the Ypulse archives

Raising Babyz
Kids Love Video Games...Big Time
Wii Culture

My five next biggest trends of 2007 will be posted Wednesday.

Posted by anastasia

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Mobile: May 2008 (2)
Mobile: April 2008 (2)
Mobile: December 2007 (4)